Vincent Kruger — Game Developer

For the first PGJ we decided we weren’t going to use any game engine and would only use Visual Studio as is. Oh and the selected theme was Huge vs Tiny

I created a puzzle/platformer game where you can morph between two sizes each with unique properties that you need to use to complete the levels. I have been told it is rage-inducing.

ForPadstal Game Jam #1 RoleProgramming + Art
EngineVisual Studio + WPF